Real Money Trade (RMT) is a phrase, or term, that appeared relatively recently, in the early days of computer games. As the saying goes, demand breeds supply. In the game world https://telegram-store.com/catalog/product-category/channels/games, there was a demand for the superiority of others, respectively appeared and traders services designed for this purpose. True, the free trade lasted a relatively short time, because now the game developers are actively fighting against such antics.

How are things now with the sale of game items for money?

The monthly resale turnover of various items on the game market in Russia is about 5000000000 (5 billion rubles). 

First and foremost we are talking about:

  1. Buying skins. Such purchases only provide personalization, appearance, and the ability to stand out from the crowd. This practice is most common in the game Counter-Strike: Global Offensive.
  2. Buying other people’s accounts (user accounts). Many people do not want to develop themselves, and therefore decide to buy a sufficiently developed account from another person. 
  3. Buying various jewels. Here it is simple. In order not to earn game currency on their own, people just buy it for a nominal fee. Someone buys services within the game or other game resources. There are even so-called “divers” who are willing to play for you at a certain rate for a certain period of time.

What are the developers unhappy about?

Regarding material things are simple: put an old phone on Avito or Yulu and got money for it. Obviously, the big tech companies can’t fight this in any way. The gaming market is not mature enough to such sites (although there are such, but completely unknown). And that’s why developers are trying every way to stop reselling accounts, blocking them or using other methods. After all, all the profits from the secondary market goes by, and they, you see, need more. The truth is, people are finding more and more loopholes, actively developing the sale of game items through the eyes of developers.

Deception in the secondary game market industry

In addition to the developers’ “wants” financially, you have to consider their concerns about cheaters. After all, now every day are created one-day exchanges, designed only to cheat. The scheme is simple: someone finds a profitable offer there, transfers the money for the account. Then they wait, but nothing happens. In the end, the scammers disappear with the proceeds. Since the industry is not controlled by the state, there is nothing that can be done with the stolen money.